HEAVEN

A persistent world for cognitive digital twins.

HEAVEN is a deterministic simulation platform where agents preserve memory, evolve through traceable decisions, and inhabit replayable worlds.

01 First world
EDEN bounded demo
02 Continuity
Memory across time
03 Behavior
Traceable and replayable
HEAVEN WORLD PLATFORM HEAVEN The World The Engine Memory Use Cases Research
Platform

HEAVEN

HEAVEN is the product layer: a persistent cognitive digital twin platform where agents keep continuity, generate observable behavior, and remain grounded in deterministic traces.

Product Experience

The World

EDEN is the first bounded demo world: a visible environment where persistent agents move through time, accumulate history, and make continuity legible.

  1. t+001 Agent enters EDEN with a bounded identity trace.
  2. t+042 Memory provenance links action, place, and outcome.
  3. replay The world state can be inspected as a continuity record.
Runtime

The Engine

heaven-engine is the technical runtime underneath the platform: deterministic ticks, event-sourced state, structured artifacts, and replayable behavior.

Continuity

Memory

Memory is the continuity layer that turns events, interactions, and outcomes into durable context for persistent cognitive agents.

Applications

Use Cases

HEAVEN is built for careful applications where long-term agent continuity, simulation, and digital twin behavior need to be observable and replayable.

Theory

Research

The internal theoretical architecture connects memory, movement, decision, logic, and bounded metacognitive depth across the HEAVEN platform.